Vicious Bytes Developer Diary
Sunday, April 24, 2005
 
Update
not that anyone reads this blog im sure, but here is an update anyway:

So I finished the demo I was working on and posted it for the team to check out. The response was luke warm at best. Well we are going to take this sucker to e3 so lukewarm doesn't cut it (Plus we are vicious bytes, so lukewarm doesn't cut it there either). So after having an A.D.D moment at work, I kept having this game idea run through my head. I kept discounting it as "to hard to make in the short time by e3". So finally near the end of the day of telling myself that, I got productive at work. This was on a monday, come to that wednesday I started getting ideas of how I would code the basics of this new idea, and well took some time out to code it up and see how it flew. I did it, got it working, and it was pretty cool. I slapped together the quickest design doc in history for the team to see, the response was very good. So work began on "demo 2" affectionalty code named "ActionMan". So after about a week and a half of working on the intial ideas, I had the first "milestone" for the team to see, and again the reaction was very good. So I think that we finally hit on something that might have a chance at e3. I will keep my fingers crossed.
Monday, April 04, 2005
 
Milestone 2
Well the final milestone for pre-polish is done. There is a lonnnnggg way to go, and one glaring technical issue left to fix. May is rapidly approaching. Perhaps if the demo does get done in time for e3 and is polished enough, we *may* release the demo free for download from our site.

Of course the current demo would be very zodiac specific.

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