Vicious Bytes Developer Diary
Wednesday, January 19, 2005
 
Apex.
So things are lookin smooth, the port of our engine I am tighting and learning at the same time. There is now very few types of games we can't make on a near whim. This is defiantly pleasing news. I have to nail down some file loading stuff (but I have a work around in the mean time ready to go). Though using the engine for some more advance stuff like paralax and layering is coming clearer and clear. The original engine this was ported from was meant to be robust and generic, but it was after all made for a specific game in mind. So it turns out as it stands it is extreemly well geared twards making a Zelda like game. With some tweaking that im doing its becoming more and more geared twards handling a platformer.




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