Vicious Bytes Developer Diary
Monday, February 14, 2005
 
Striving for perfection...
So there is a slight glitch with the main engine that in some instances makes the levels draw choppy. It is in fact hardly noticable but drove me bannana's after seeing the sample demo games I make do it. I investigated some and thought it was just my porting from the PC to the Zodiac or some other quark of working on the mobile device that caused this. I found out it is indeed a glitch in the pc engine too. So finally steps can be taken to faster nail down and rectify this issue.

After that things will move as smooth as butter in full 16bit 480x320 mode. I am also doing some in house tech demos, developing games that could be cool to use with a touch screen etc...
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