Wednesday, March 16, 2005
Updates galore
So without giving away *Too* much what our next game is and what its all about, I can say that I have been making some good progress getting the more explorative areas of the game done. Complete with shields that recharge very halo esque. Its cool. Got some other data juggling to finish and ill consider the key parts to the explorative areas done and its on to work the more mission based stuff. Im adding in some other gameplay elements just to see if they are fun or not.
I thought I had figured out all the gotcha's of the engine but ran into another one that has to be fixed asap. Apparently im creating objects wrong or using the object lists wrong or something but I can chew up memory really fast when I thought I was deleting off old objects, this could be a pain ot fix. Another problem I encountered is a slight (hopefully easily remedied) design flaw, in that creating 20 instances of the same object has each of the objects load the same 3 graphics for itself, so thats 20x the storage space that should be required for graphics, as each of the same instances of an object should point to the pre-loaded graphics. Hmmmmm d'oh.