Vicious Bytes Developer Diary
Wednesday, June 01, 2005
 
Cell phone adventures...
Well to mimick "God", I decided to blog about my cell phone adventures. Admitingly I am not coming where Mr. Carmack is coming from, as he knows the ins and outs of a billion systems im sure, so my gripes aren't as fully realized as his. In fact, minus what he says on his blog about J2ME development, I have been enjoying it. It is easy to get up and running, and free, plus the knowledge the market share is there its very nice to know. Why am I doing this? Cause I need a change of pace from coding for the zodiac, its fun, its C++ but I haven't the tools nessecary to properly debug and so debug sessions of even the simplest issues take an hour sometimes...its annoying me so I shifted focus for a bit.

I got a good book on coding J2me MIDP2.0 and its called: Beginning Mobile Phone Game Programming. I am to chapter 10 out of 19, so more than half way and it looks to be getting good talking bout Tiled Game Layers. So I am excited to get rolling into this and subsequent chapters.

The number 1 complaint I agree with in John Carmack's blog is the fact that buttons for cell phone gaming suck, the dpad and the action button in the center. My first test game was going to be somewhat of an old action game, but ick...the more I think about the control scheme even the most basic of action games begin to look flat. I would like to then do a strategy game, but dang, coding the AI sucks. Since I just got jade empire though, I can safely say I am wanting more and more to do a RPG game, and I have some good references and experience doing those, so perhaps if a good story inspires me, I can code one up. I am thinking a super whimsical game where you can level up to ungodly porportions in minutes is something that could be mega cool...

hmmmm

Oh well, sorry for the long update, how bout a comment from someone once in a while to even know that updating this thing is worth it?
:)
Comments:
lol its worth it! Sorry for not commenting before. Anyways the cell phone development sounds cool. Sounds like its got at least a couple things going for it(Huge audience) but I have also heard it is difficult to market Cell Phone games as they are almost always purchesed through the carrier, where the customer will only see the most popular games unless they dig through a huge list. Still with such a wide market it might see better sales than any zodiac game could. Anyways deffinetly interesting.

P.S. Also if you want more readers mabey "leak" a quick demo or screen shots to either Tapland or Zodiacgamer. This thread seemed to spark at least some interest in things, but that "picture" wasn't really much to go on.
 
Can you tell use more about the game?
Keep us inform because we care ;-)
 
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